On Bracca's Intro Worksite, I was the environment artist that was responsible for taking Dice's Battlefront 2 model of the Venator and using that as a block out to uprez the small and large engine of this star destroyer. Everything here is using Midpoly/Face Weighting techniques due to the massive nature of these machines. These are then textured using layer masks in UE4.
Credits:
Alberto Rodriguez (Master Material setup for Venator Hull materials)
Robert Wilinski (Substance Designer base materials)
Wesley Griffith (Small Greeble Kit)
Dave Miragliotta (Cut Metal texture)
Chris Sutton (Art Direction)