On Bracca's Cargo Train, I was the Environment Artist that supported the map lead. My responsibilities were to take the blockout meshes that were made by the lead and turn them into high res game assets. . This whole process was very collaborative between the other Environment Artist but also Level Design and Lighting.
Core Bracca Intro Team:
Sr Level Designer -Adam Jones
Environment Artist (Level Lead) -Alberto Rodriguez
Environment Artist - Evan Cwiertny
Sr Lighting Artist - William Schilthuis
Sr Skybox Artist - Hanhee Lee
With support from:
Carlos Rizo (Prop Support)
Jobye Karmaker (Bracca Planet Lead)
Robert Wilinski (Base materials, terrain mats, vista props)
Bruno Werneck (Concept support)
Chris Sutton (Art Direction)
Jason Burton/Dustin Hulm (Rain FX)