On Bracca's Intro Worksite, the first ~15 minutes of the game, I was the Environment Artist that supported the map lead. My responsibilities were to take the blockout meshes that were made by the lead and turn them into high res game assets. I was very fortunate to have been given ownership over certain sections of the map that I would get to set dress. IE: the Venator Engines, The Hangar Corridors and the Claustrophobic Area. This whole process was very collaborative between the other Environment Artist but also Level Design and Lighting.
Core Bracca Intro Team:
Sr Level Designer - Jamie Uhrmacher
Sr Environment Artist (Map Lead) - Jobye Karmaker
Environment Artist - Evan Cwiertny
Sr Lighting Artist - William Schilthuis
Sr Skybox Artist - Hanhee Lee
Support from:
Alberto Rodriguez (Master material setup, Venator Tail/Tower/Body)
Robert Wilinski (Base materials, terrain mats, vista props)
Bruno Werneck (Concept support)
Chris Sutton (Art Direction)
Jason Burton/Dustin Hulm (Rain FX)